A rumor that the town leaders of Botkinburg needed help fending of goblins had you thinking of rich rewards of a bigger town. North you headed up the Hruesen River valley along the menacing Blacktooth Ridge. Almost upon arrival, you turned around and set off to rescue the Molkin twins who disappeared a fortnight prior.
Your travels brought you to a ruined tower, Fromkin’s Pass as the locals call it, that lay just across an ancient stone bridge on the escarpment above the Blacktooth Ridge. The tower didn’t look like it was the make of the minions of the Horned One, rather you thought it could almost be elvish. Finding nothing you traveled a bit more and found the entrance to a guard post built into the ridge. Inside, you found a nasty ogre named Kruggle who has been terrorizing the countryside. You rescued Wado Brikker from Ludensheim who promised you free accommodations at his family’s inn. You also “convinced” Kruggle that he should help the townsfolk in return for food rather than terrorizing them and stealing it.
In his lair, you found a map to The Vargolg, where you’ve heard that the Redcap goblins have made their lair. Numerous dungeons and temples lie along the ridge, the map was indeed a great find. Employing one Tirten, a dwarf and town butcher, you head south along the ridge. Tirten proves his worth in fighting various encounters with the wilds of Blacktooth Ridge along the way. In circumventing what you suspect is a troll living under a pier, you arrive near The Vargolg to realize that Tirten is missing. In entering the Vargolg, you suffer a number of wounds are and forced into a retreat. You set up camp, sleeping in the trees with a number of snare traps surrounding you.
You awoke to an orc and goblin raiding party coming into the camp and the snare traps going off. It works brilliantly and you are able to dispatch all the enemies. In the morning, you once again try a sortie into The Vargolg only to be repelled by their ambush. That night again, you fend off a raiding party foiled by the snare traps. Unfortunately, some do get away and you knew that it probably wasn’t going to work again, however, the next night, you are able to fend off another raid. You realize you have killed a significant number of goblins and orcs.
A lagging party member arrives with a couple of trained fighting dogs and you decide to take the fight into The Vargolg. Upon entering, you find a mostly empty dungeon, although there are a few nasty surprises. A trapped room that causes you various problems in health and mental state, is finally overcome and you eventually infd and free the Malkin twins and Barldus Mikenfird, as well as kill what appear to be the leaders of the goblins, Maglerod and Grakmuk. You also discover a small chest filled with coins from Ludensheim and heard them arguing about payment for their raids. Upon exiting, you find Baldros dead, victim of the roach worms you disturbed earlier. You had sent him on his way because something about him seemed untrustworthy, and now you suspect he was the one delivering the payment to the goblins.
You head back to town and receive your reward and return some belongs of Aldadius, the court Wizard. You receive some free training as well as get some magical items identified before you head back to The Vargolg to see if there is any further treasure to extract from it. You also find Tirten who has returned unharmed after being separated from you during your journey. He’s quite happy to see you’ve survived.
Your trip back up the ridge is largely uneventful. You do find that the remaining goblins have left with all their belongings, heading west across the river. You do a quick run through of the dungeon to ensure you haven’t missed anything and encounter a ghost naga in the back as well as some lost treasure the goblins apparently didn’t notice.
From there, you set out pursuing the fleeing goblins in hope of more treasure. Outside of a fight with a few ogres, you eventually catch up to find that they have all been slain. The arrows indicate that Miles Freland was likely the culprit. You decide to head northwest to Gipsheim, the remains of a mining town on Riggle’s Trail, a bit notorious for unsavory characters, surly Miles will return the goblins loot to you.
Significant Treasure Found
- Scroll of Bless
- 2 Potions of CLW (smells bad, looks like oil, and tastes like rotten meat)
- Gold mouthpiece to a musical instrument (magical)
- There is tension between Botkinburg and Ludensheim
- There is a witch in the woods and her familiars are here in Botkinburg
- Eating the halfling’s food will get you killed
- Somoeone here is giving redcaps information
- The witch king is back
- The Baron’s going crazy and his son has something to do with it